Hammer Tweaks
This rework of the hammer makes it less of a replacement for chainsaw and BP, and more of a combo weapon. I felt recharging it fully after two glory kills was kind of op, and it didn’t make sense because glory kills already charged Blood Punch. The hammer is now exclusively charged with Blood Punch kills and breaking weakpoints.
Meant to be used with update 2.0 of KaiserCampaign, but due to issues stated on that mods page i will most likely not be continuing development for update 5.0 of DOOM Eternal unless the devs re-add the capability to place spirits in the campaign.
– The hammer’s default stun time on demons is halved (5000ms -> 2500)
– The hammer’s upgraded stun time is halved (8000ms -> 4000)
– The hammer no longer puts you in slow motion when using it
– Glory kills no longer charge the hammer
– Blood punch kills now charge the hammer (4 to full charge)
– Weakpoint hammer charge tweaked (4 to full charge)