Restored Graphical Effects And Speed Up Weapon Wheel Transition


Restored Graphical Effects And Speed Up Weapon Wheel Transition

What This Mod Does: Restores several removed graphical effects from the game using the command console (such as Moving Helmet HUD, Player Shadow, Lens Flares, etc), along with a ReShade to improve the graphics overall. Also enables the weapon wheel to pop and slow down time right when pressing the key, rather than a few seconds after.

Install And Customization Instructions (Including Weapon Wheel):
BEFORE YOU START: If you have already download either variant of my DeLighter lighting mod (http://www.doometernalmods.com/doom-eternal-delighter/) or KEEP THE DEAD – ETERNAL EDITION by KNIGHTMARE077 (http://www.doometernalmods.com/keep-the-dead-eternal-edition/), SKIP TO STEP 6. The .EXE I provide in the files is the same one used for both those mods.

1. Download The .EXE from the Files

2. Extract it

3. Navigate to your Doom Eternal install folder

4. Make a backup of DOOMEternalx64vk.exe

5. Move the DOOMEternalx64vk.exe that you extracted from the download into your install folder, and replace the DOOMEternalx64vk.exe that is already there

6. Navigate to your Doom Eternal Save Folder
– – Note: This should be C:\Users\[Your Username]\Saved Games\id Software\DOOMEternal\base

7. Open DOOMEternalConfig.cfg with a text editor (Notepad)

8. Scroll to the bottom of the file and paste the command line for the effect you want to the end of the file and save the file
(I provide an example further below)

9. Choose the graphical effects you want from this list and customize them to your liking:

Disable anti-aliasing:
r_antialiasing 0

Enable dust cloud after landing from a jump:
p_showFootstepParticles 1

Enable moving HUD that is lined up with helmet:
hud_drawPerspective 1
hud_drawPerspectiveAngle 19 – This controls how much of an angle the HUD is at. Game default is 25. I recommend sticking between 15 and 30.

Enable weapon wheel to pop up and slow time instantly:
weapon_OpenWeaponWheelDelay 0
weapon_SelectLastWeaponDelay 0
weaponWheel_slowTimeDelayMS 0
weaponWheel_slowTimeScale 0.05 – This controls how much time is slowed when the weapon wheel is open. The game default is 0.14, I have slowed it down by a bit more than half because I felt this was still too fast.

Enable anamorphic lens flare on bright objects:
r_cineLensflaresEnabled 1
r_cineLensflaresAnamorphicIntensity 0.86 – This control how bright the flare is. Game default is 0.95, I have lowered it a bit.
r_cineLensflaresBlurMode 0
r_cineLensflaresAnamorphicWidth 0.9 – This controls how wide the lens flare is. Game default is 1.5, I have lowered it a bit.
r_cineLensflaresDirtRatio 0 – This adds simulated “dirt” to the screen when a bright light pops up. I think it looks bad so I disabled it, but you can set it anywhere from 0 to 1 to (0.55 for example) adjust the strength.
r_cineLensflaresGhostIntensity 0 – This adds random its of light on the screen for bright objects. I think it looks bad so I disabled it, but you can set it anywhere from 0 to 1 (0.55 for example) to adjust the strength.
r_cineLensflaresHaloIntensity 0 – This adds a lens halo effect around bright objects. I think it looks bad so I disabled it, but you can set it anywhere from 0 to 1 (0.55 for example) to adjust the strength.

Enable player shadow (including self shadow):
g_showPlayerShadow 1

Additionally, if you want to keep gore around longer like in the KEEP THE DEAD mod, you can also add its code to the end of all this too:

ai_death_FadeDelay 90000
corpseManager_MaxTime 9000
ai_maxCorpses 60
corpseManager_MaxEntities 128
mancubus_deadGKHideDemonTime 90000
mancubus_deadHideDemonTime 90000
encounterscript_globalmaxai 48
decal_maxdecalsinradius 64
decal_maxdecalgroupingradius 500.0
g_goresplashjointsused 128
r_decalclusteringnumdecalsperjob 48
g_breakabledebugdecals 1
g_breakablefloorsplatfromceiling 1
r_rendergatherdecalsgranularity 32
g_goresplatterdecaltime 200
destructible_alwaysallocate 1
destructible_performancereduction 0
r_decaldistancefadestart 60
decal_drawgroup 1
r_decalLifetimeMultiplier 15

Here is an example of what you would be pasting at the bottom of the file if you wanted to use everything I have provided and include the KEEP THE DEAD mod’s code too. You would paste this below the last line of the file, which should be either r_swapInterval “0” or m_smooth “1” for most people:

r_antialiasing 0
p_showFootstepParticles 1
g_showPlayerShadow 1
hud_drawPerspective 1
hud_drawPerspectiveAngle 19
weapon_OpenWeaponWheelDelay 0
weapon_SelectLastWeaponDelay 0
weaponWheel_slowTimeDelayMS 0
weaponWheel_slowTimeScale 0.05
r_cineLensflaresEnabled 1
r_cineLensflaresAnamorphicIntensity 0.86
r_cineLensflaresBlurMode 0
r_cineLensflaresAnamorphicWidth 0.9
r_cineLensflaresDirtRatio 0
r_cineLensflaresGhostIntensity 0
r_cineLensflaresHaloIntensity 0
ai_death_FadeDelay 90000
corpseManager_MaxTime 9000
ai_maxCorpses 60
corpseManager_MaxEntities 128
mancubus_deadGKHideDemonTime 90000
mancubus_deadHideDemonTime 90000
encounterscript_globalmaxai 48
decal_maxdecalsinradius 64
decal_maxdecalgroupingradius 500.0
g_goresplashjointsused 128
r_decalclusteringnumdecalsperjob 48
g_breakabledebugdecals 1
g_breakablefloorsplatfromceiling 1
r_rendergatherdecalsgranularity 32
g_goresplatterdecaltime 200
destructible_alwaysallocate 1
destructible_performancereduction 0
r_decaldistancefadestart 60
decal_drawgroup 1
r_decalLifetimeMultiplier 15

10. Start the game however you normally would

Extra step needed to disable anti-aliasing:
11. At the main menu, press the ~ key on your keyboard (top left of the keyboard normally). You should see a command console pop down where you can type something.

12. Type (or paste) r_antialiasing 0 and press enter. You only need to do this once. Every time you start the game after this, you do NOT need to do this.

Extra step needed to fully utilize KEEP THE DEAD’s effects:
13. At the main menu, press the ~ key on your keyboard (top left of the keyboard normally). You should see a command console pop down where you can type something.

14. Type (or paste) r_decalLifetimeMultiplier 15 and press enter. You WILL need to do this every time you restart the game. If you do not want to, that is fine, everything else from KEEP THE DEAD will still work properly.

If you want to edit these effects in real-time in the game so you can see how they change/work, do the following:
A. Load into a map

B. Press the ~ key on your keyboard (top left of the keyboard normally). You should see a command console pop down where you can type something

C. Type or paste the command you want to edit. For example, if I wanted to change how much the weapon wheel slows time, I would type
weaponWheel_slowTimeScale 0.22
(replace 0.22 with whatever value you want to test)

D. Hit enter and the change should immediately work

E. Once you find a value that you like, go back to the DOOMEternalConfig.cfg, change the value of the effect you want, and save the file. Now the effect will always use that new value that you like.

The following is to enable ReShade to get better anti-aliasing and improve the graphics/clarity of the image:
15. Download ReShade: reshade.me

16. Launch the installer

17. Click Enable/Disable Reshade in Vulkan globally. The installer should restart with that box now checked.

18. Click “Click here to select a game and manage it’s Reshade installation”

19. Give Reshade a few seconds to work, then choose Doom Eternal once it pops up
– – Note: if you do not see it, click “Browse” and go to where Doom Eternal is installed, then select DOOMEternalx64vk.exe

20. Go through the installation, making sure to check and download all the effects when they pop up.

21. Download my Reshade configuration
– – Note: This is based on the Carmack’s Eternal ReShade preset by Vanguard1776 (http://www.doometernalmods.com/carmacks-eternal-reshade/), but edited to add SMAA

22. Extract the file

23. Navigate to your Doom Eternal install folder (the same place DOOMEternalx64vk.exe is)

24. Paste the file you extracted (Hell On Hell – NikkMann.ini) into the install folder

25. Launch your game and press the ‘Home’ key to go through the tutorial

26. Once you are done with the tutorial, restart your game

27. Press ‘Home’ to open Reshade again

28. Click on the drop down bar near the top and select my preset. It should now automatically activate whenever you start the game.



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What is this mod use for:

Have you ever heard about the DOOM Eternal Mods? It’s a great additional file, which provides extra features for your game. Each DOOM Eternal Mod is specific and has unique options, so you have a lot of possible variations. However, the best thing is to take a look yourself – scroll through our DOOM Eternal Mods and find the needed file, which will give you a great boost! With DOOM Eternal Mods you can make your DOOM Eternal game even more special and customized. It’s now or never, so step forward right now!


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